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<title>DEPARTMENT OF MULTIMEDIA &amp; CREATIVE TECHNOLOGY (MCT)</title>
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<dc:date>2026-04-10T17:17:41Z</dc:date>
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<title>Exploring 3D Product Modeling and Game Asset Development through AAVA3D Internship Design</title>
<link>http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/14055</link>
<description>Exploring 3D Product Modeling and Game Asset Development through AAVA3D Internship Design
Hossain, Md. Rakib
During my internship at AAA3D Studios within the MCT (Multimedia and Creative Technology) department, I engaged deeply in the creation of 3D models and AAA game assets, focusing primarily on Autodesk Maya. Over the course of six months, I successfully completed over 15 diverse 3D models, demonstrating proficiency and receiving commendable feedback from AAA3D Studios. The internship experience was structured to provide a comprehensive understanding of the entire 3D production pipeline. This encompassed initial stages such as storyboarding and conceptualization, followed by meticulous tasks including modeling, texturing, animation, lighting setup, rendering, and post-processing. Each phase was crucial in refining my skills and understanding the nuances of crafting immersive and visually compelling 3D content. Collaboration with AAA3D Studios allowed me to immerse myself in professional workflows and gain practical insights into client expectations and project management in the competitive marketplace. This exposure not only sharpened my technical abilities but also enhanced my ability to communicate ideas effectively through visual media. Overall, my internship at AAA3D Studios has been instrumental in advancing my proficiency in 3D modeling, game asset design, and understanding the complexities of professional 3D visualization projects. It has equipped me with invaluable skills and experiences that are essential for a successful career in the dynamic field of 3D animation and visual effects. In the past six months, I have completed 15 projects and received positive feedback from the AAVA 3D studio. I am now confident in my ability to create any product or game asset using Autodesk Maya software.
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<dc:date>2024-11-14T00:00:00Z</dc:date>
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<item rdf:about="http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/14017">
<title>Vehicle Registration And License Verification Through Mobile App Design</title>
<link>http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/14017</link>
<description>Vehicle Registration And License Verification Through Mobile App Design
Ahmed, Imtiaz Uddin
This app transforms the management of vehicle documentation, offering a comprehensive platform for users to store essential documents such as registration, driving license, tax token, and insurance. As well as serving as a digital repository, it syncs with official databases automatically to update traffic violations in real-time. The Bangladesh Road Transport Authority (BRTA) will be able to simplify administrative processes as a result of this innovation, enhancing efficiency in monitoring and enforcing traffic regulations. As the world becomes increasingly digitalized, simple yet essential tasks such as vehicle registration and license verification require efficient and userfriendly solutions. The objective of this case study was to create a mobile application to simplify and expedite these processes. There are traditionally lengthy procedures, paperwork, and visits to government offices required to check vehicle registration details and driver's license status, which leads to frustration and time waste for both users and authorities. To make driving license verification and vehicle registration information seamless and convenient, the mobile app was designed. This app simplifies paperwork procedures and reduces wait times by digitizing these processes. Vehicle owners, drivers, law enforcement officers, and government officials responsible for managing vehicle registration and licensing are the intended audience for this app. Because these users come from different backgrounds and have varying levels of technological proficiency, a user-centered design is essential.
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<dc:date>2024-11-14T00:00:00Z</dc:date>
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<item rdf:about="http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/13437">
<title>Video Editor &amp; Assistant Director in Short Film on Social Media Addictive Side Effect</title>
<link>http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/13437</link>
<description>Video Editor &amp; Assistant Director in Short Film on Social Media Addictive Side Effect
Limon, Md. Ahasan Habib
In this present age we are surrounded by social media users. The magic of social media is everywhere. It originally came as our means of entertainment or communication. But all of us may not be able to take it in a way. Some people have a terrible addiction to it. Many people have seen to end themselves in this addiction. We decided to make this film to show how terrible social media addiction can be. Here we have tried to show how a person gets addicted to social media and slowly drifts away from everyone as well as losses one of the most important parts of a human, that is facial expression.&#13;
This is a short film – সর্বহৃত, about Social Media Addictive Side Effect.&#13;
This short film tried to show what kind of problems can arise in real life from the addiction of social media. It was not as easy to do it because we had to research a lot of things. A lot of study has to be done about it. We have tried to show how a person who losses facial expression ability as well as his personal and social relation.&#13;
In this project multiple software were used like Adobe Premiere Pro, Adobe After&#13;
Effect, Adobe Illustrator, Adobe Photoshop, Adobe Media Encoder. Many equipment was also used and combination of pre-production, production and post -production the production was completed. We faced many problems to do this. We might not have been able to complete without our proper guideline. We have got the proper guideline in the advisor's glass. I have overcome the problem. Here our advisor has helped us a lot.&#13;
It is our tireless work to see this film so that we can all learn from its addiction so that we can take ourselves in the right way.
</description>
<dc:date>2024-03-18T00:00:00Z</dc:date>
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<item rdf:about="http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/13431">
<title>Exploring 3D Product Modeling and Game Asset Development through AAVA3D Internship</title>
<link>http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/13431</link>
<description>Exploring 3D Product Modeling and Game Asset Development through AAVA3D Internship
Hossain, Md. Rakib
During my internship at AAA3D Studios within the MCT (Multimedia and Creative Technology) department, I engaged deeply in the creation of 3D models and AAA game assets, focusing primarily on Autodesk Maya. Over the course of six months, I successfully completed over 15 diverse 3D models, demonstrating proficiency and receiving commendable feedback from AAA3D Studios.&#13;
The internship experience was structured to provide a comprehensive understanding of the entire 3D production pipeline. This encompassed initial stages such as storyboarding and conceptualization, followed by meticulous tasks including modeling, texturing, animation, lighting setup, rendering, and post-processing. Each phase was crucial in refining my skills and understanding the nuances of crafting immersive and visually compelling 3D content.&#13;
Collaboration with AAA3D Studios allowed me to immerse myself in professional workflows and gain practical insights into client expectations and project management in the competitive marketplace. This exposure not only sharpened my technical abilities but also enhanced my ability to communicate ideas effectively through visual media.&#13;
Overall, my internship at AAA3D Studios has been instrumental in advancing my proficiency in 3D modeling, game asset design, and understanding the complexities of professional 3D visualization projects. It has equipped me with invaluable skills and experiences that are essential for a successful career in the dynamic field of 3D animation and visual effects.&#13;
In the past six months, I have completed 15 projects and received positive feedback from the AAVA 3D studio. I am now confident in my ability to create any product or game asset using Autodesk Maya software.
</description>
<dc:date>2024-06-01T00:00:00Z</dc:date>
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