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Facial Blendshape Perception Studies for Motion Capture and Integration with Interactive Media

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dc.contributor.author Anjum, Shykh
dc.date.accessioned 2023-05-27T10:46:14Z
dc.date.available 2023-05-27T10:46:14Z
dc.date.issued 23-04-01
dc.identifier.uri http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/10596
dc.description.abstract This research paper investigates the perception of BlendShapes through Action Unit activation by Bangladeshi individuals. The study aims to identify the level of understanding and recognition of BlendShapes, which are commonly used in the animation and gaming industry for facial expression and emotion representation. To achieve this, participants are presented with a series of facial expressions created using BlendShapes and asked to identify the emotion being portrayed. Furthermore, a realtime facial capture setup is designed using these BlendShapes to capture facial expressions and emotions in real-time. The study provides insights into the perception of facial expressions by Bangladeshi individuals and the potential applications of BlendShapes in creating realistic digital avatars. The findings of this research could be useful in various fields, such as computer graphics, virtual reality, and gaming industries, where realistic facial expressions and emotions are crucial for creating engaging experiences. en_US
dc.language.iso en en_US
dc.publisher Daffodil International University en_US
dc.subject Facial expression en_US
dc.subject Computer graphics en_US
dc.subject Gaming industries en_US
dc.title Facial Blendshape Perception Studies for Motion Capture and Integration with Interactive Media en_US
dc.type Other en_US


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