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Online game addiction level prediction based on day to day life activity using machine learning

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dc.contributor.author Disha, Mahfuza Ebnat
dc.date.accessioned 2025-09-23T07:47:12Z
dc.date.available 2025-09-23T07:47:12Z
dc.date.issued 2024-07-24
dc.identifier.uri http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/14694
dc.description Project Report en_US
dc.description.abstract The growing popularity of gaming in modern society has raised concerns about the possible dangers of addiction. The major goal is to create a predictive model capable of identifying and categorizing different stages of game addiction based on a wide range of factors, such as gaming behavior, psychological qualities, and socioeconomic information. The dataset, obtained from reliable archives such as Kaggle, includes 51 characteristics covering a wide range of topics such as gender, age, academic qualifications, gaming habits, opinions about oneself, emotional states, and social contacts. The focus attribute, 'Addiction Level', stratifies individuals into categories: 'non-addictive','moderately addictive', and 'very addictive'. The process is thorough, beginning with data cleansing and progressing through feature engineering and exploratory data analysis (EDA) to generate important insights into attribute connections, distributions, and trends. Following a thorough examination, machine learning models are trained and tested using a variety of methods, such as Random Forest Classifier, Gradient Boosting classifiers, Voting Classifier, SVM, and Adaboost classifier. Here on those algorithms SVM outperforms the highest accuracy 90.76%. Furthermore, the study intends to provide an extensive predictive model capable of identifying addiction levels based on numerous behavioral, psychological, and demographic gaming features. en_US
dc.description.sponsorship Daffodil International University en_US
dc.language.iso en_US en_US
dc.publisher Daffodil International University en_US
dc.subject Level prediction en_US
dc.subject Machine learning en_US
dc.subject Game addiction en_US
dc.title Online game addiction level prediction based on day to day life activity using machine learning en_US
dc.type Other en_US


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