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Can we engage players with extended reality in gaming applications? A Stimulus-Organism Response framework

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dc.contributor.author Kalaiarasan, Sri Mala
dc.contributor.author Zadeh, Ali Vafaei-
dc.contributor.author Hanifah, ,Haniruzila
dc.contributor.author Ramayah, T.
dc.date.accessioned 2025-11-12T03:38:24Z
dc.date.available 2025-11-12T03:38:24Z
dc.date.issued 2024-05-24
dc.identifier.uri http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/15493
dc.description Review en_US
dc.description.abstract This study aims to present a theoretical model that would explain the factors influencing behavioural intention towards Extended Reality (XR) in gaming applications using Stimulus-Organism-Response (SOR) framework. The survey was conducted by distributing online questionnaire through social media platforms which garnered about 358 respondents as a part of purposive sampling. Structural equation modelling (SEM) was used in analysing the data collected. The results confirm that perceived ease of use, perceived usefulness, perceived enjoyment, perceived risk, performance expectancy, attitude and perceived value are significant variables in investigating the behavioural intention towards XR in gaming applications. Apart from that, this paper has confirmed that technology anxiety has an insignificant effect in moderating the relationship between attitude and behavioural intention towards XR in gaming applications compared to past studies. The finding from this research would help gaming industry, esports community, and government policymakers to learn more about the factors affecting behavioural intention towards XR in gaming applications for the purpose of business, nation building and self-knowledge. This research contributes to the literature especially on factors affecting behavioural intention of people towards XR in gaming applications using the SOR framework. en_US
dc.language.iso en_US en_US
dc.publisher Scopus en_US
dc.subject Extended Reality (XR) en_US
dc.subject Gaming applications en_US
dc.subject Behavioural intention en_US
dc.subject Stimulus-Organism-Response (SOR) en_US
dc.title Can we engage players with extended reality in gaming applications? A Stimulus-Organism Response framework en_US
dc.type Article en_US


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