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Real-Time Performance Optimization in Virtual Environments: A Professional Internship Analysis of Creating Optimized Game Props Modular Asset Architecture and Strategic Draw Call Minimization

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dc.contributor.author Sutradhar, Sawrav
dc.date.accessioned 2026-04-16T06:14:43Z
dc.date.available 2026-04-16T06:14:43Z
dc.date.issued 2025-12-27
dc.identifier.citation MCT en_US
dc.identifier.uri http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/16866
dc.description Project Report en_US
dc.description.abstract In this report, a five-and-a-half-month professional experience is discussed at Future Studios Bangladesh, which includes how the internship period (July) followed by the Junior 3D Artist probation (up to October 31) was then transformed into a full-time job. The overall goal was real-time performance optimization in virtual environments, namely by designing streamlined interior/ exterior game props in a modular asset architecture. Other important technical uses included the use of industry tools, which were mostly Autodesk 3ds Max, Rizom UV, and Substance Painter, to aggressively reduce the number of draw calls by effectively budgeting polygons and improving texturing. It taught me in-depth direct experience in a professional production pipeline, including at an advanced modeling level, high-quality PBR texturing, meeting deadlines, and project management on a team basis. The report becomes the complete record of practices, input and the subsequent professional growth. en_US
dc.description.sponsorship DIU en_US
dc.language.iso en_US en_US
dc.publisher Daffodil International University en_US
dc.subject Real-Time Optimization en_US
dc.subject Modular Asset Design en_US
dc.subject Draw Call Reduction en_US
dc.subject Game Environment Performance en_US
dc.title Real-Time Performance Optimization in Virtual Environments: A Professional Internship Analysis of Creating Optimized Game Props Modular Asset Architecture and Strategic Draw Call Minimization en_US
dc.type Working Paper en_US


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