| dc.description.abstract |
In this report, a five-and-a-half-month professional experience is discussed at Future Studios Bangladesh, which includes how the internship period (July) followed by the Junior 3D Artist probation (up to October 31) was then transformed into a full-time job. The overall goal was real-time performance optimization in virtual environments, namely by designing streamlined interior/ exterior game props in a modular asset architecture. Other important technical uses included the use of industry tools, which were mostly Autodesk 3ds Max, Rizom UV, and Substance Painter, to aggressively reduce the number of draw calls by effectively budgeting polygons and improving texturing. It taught me in-depth direct experience in a professional production pipeline, including at an advanced modeling level, high-quality PBR texturing, meeting deadlines, and project management on a team basis. The report becomes the complete record of practices, input and the subsequent professional growth. |
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