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This report presents my individual contribution to the 3D animated short Mistakes in the Mist. I focused on building a small, stylized world that reads clearly at night and runs on student hardware. My work covered the story and mind-map, reference and asset gathering, prop modeling in Maya, UV unwrapping in RizomUV, interior layout for clear sightlines, a shot-based water simulation in RealFlow, and sound effects (SFX) editing in Premiere Pro. The method was practical and project-based: set a few simple rules (silhouette first, limited palette, clean UVs), keep scenes at real-world scale, use proxy colliders with sensible thickness, cache fluids per shot, and name files consistently to make hand-offs easy. The film’s story about a five-year-old boy on a stormy night set clear visual targets readable shapes, soft reflections, and controlled mist—which guided all design and testing. I evaluated each step with quick checks: checker maps to remove stretching on hero props, playblasts to judge the creature’s outline, and short listening passes to balance SFX and keep space for silence. Results show a steady rainy-night mood, a water creature that reads as water rather than jelly, and minimal SFX that guide attention without dialogue. Fixing axis and scale stabilized RealFlow Maya imports; light fog added depth without killing contrast; selective substeps improved stability while keeping times reasonable. The pipeline stayed within limits on a Ryzen 5 7600, RTX 3070, 16 GB RAM machine. The report discusses trade-offs between detail and silhouette, fog and contrast, and speed and accuracy, and ends with practical next steps: better wet-surface interaction, gentle surface breakup on the creature, smarter cache presets, and a small real-time preview path for faster reviews. Together these choices created a compact workflow that other students can repeat for stylized liquids and night interiors.. |
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