| dc.contributor.author | Kanta, Sumya Easmin | |
| dc.date.accessioned | 2026-04-19T09:30:24Z | |
| dc.date.available | 2026-04-19T09:30:24Z | |
| dc.date.issued | 2025-01-14 | |
| dc.identifier.citation | MCT | en_US |
| dc.identifier.uri | http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/16910 | |
| dc.description | Projectreport | en_US |
| dc.description.abstract | The gaming sector is on the rise, and mobile game development plays a significant role in this expansion due to the increasing use of smartphones. The demand for high-quality mobile games underscores the importance of selecting the right 3D modeling software. This selection impacts the efficiency of game development and the quality of the game assets produced. This research investigates the preferred 3D modeling software among undergraduate students in the Multimedia and Creative Technology (MCT) Department at Daffodil International University (DIU) for mobile game development. By utilizing qualitative and quantitative analysis methods, this research aims to identify the most popular software choices, explore the factors influencing these selections, and recommend improvements for training in 3D modeling specifically for mobile game development. | en_US |
| dc.description.sponsorship | DIU | en_US |
| dc.language.iso | en_US | en_US |
| dc.publisher | Daffodil International University | en_US |
| dc.subject | 3D Modeling Software | en_US |
| dc.subject | Mobile Game Development | en_US |
| dc.subject | User Preference | en_US |
| dc.subject | Study Digital Game Design | en_US |
| dc.title | Diu Mct Undergraduates’ Reflection on The Preference of 3d Modeling Software for Mobile Game Development | en_US |
| dc.type | Working Paper | en_US |