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Digital E-learning with Gamification

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dc.contributor.author Areyan, Irfan Kafil
dc.date.accessioned 2026-04-26T09:32:01Z
dc.date.available 2026-04-26T09:32:01Z
dc.date.issued 2025-12-30
dc.identifier.citation SWT en_US
dc.identifier.uri http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/17064
dc.description Thesis Report en_US
dc.description.abstract This project outlines building a modern, user-friendly online learning platform. The platform is engineered to facilitate a dynamic digital learning environment by providing distinct, role-based interfaces for students and instructors. Core functionalities include user authentication, course enrollment and management, progress tracking, and assessment through quizzes and assignments. A key feature allows instructors to monitor individual student performance via a dedicated search, enabling targeted support. The system aims to streamline the educational process, making it more accessible, interactive, and data-driven for all users. en_US
dc.description.sponsorship DIU en_US
dc.language.iso en_US en_US
dc.publisher Daffodil International University en_US
dc.subject E-Learning Systems en_US
dc.subject Gamification en_US
dc.subject Student Engagement en_US
dc.subject Educational Technology en_US
dc.title Digital E-learning with Gamification en_US
dc.type Thesis en_US


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