DSpace Repository

Gamification and AI in Education

Show simple item record

dc.contributor.author Rifat, Md. Ashiqur Rahman
dc.contributor.author Uddin, Mejbah
dc.contributor.author Tawhid, Md. Nurul Alam
dc.date.accessioned 2019-06-30T03:55:49Z
dc.date.available 2019-06-30T03:55:49Z
dc.date.issued 2018-12-12
dc.identifier.uri http://hdl.handle.net/123456789/2524
dc.description.abstract During these days, Gamification has become a great tool to create a more engaging and efficient e-learning. In this report, various technologies / websites which deal with gamification and provides IT interaction between students and teachers are conferred and examined. In this report a new system of gamifying E-education which might be used at universities to permit participation of scholars in lectures and competition between students, is analyzed and created. Documentation for this method is additionally contained within this report. Thesis is over with possible future upgrades of developed system. en_US
dc.language.iso en_US en_US
dc.publisher Daffodil International University en_US
dc.relation.ispartofseries ;P11887
dc.subject Gamification Education en_US
dc.subject E-Learning Platform en_US
dc.title Gamification and AI in Education en_US
dc.type Thesis en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Browse

My Account