dc.contributor.author |
Rifat, Md. Ashiqur Rahman |
|
dc.contributor.author |
Uddin, Mejbah |
|
dc.contributor.author |
Tawhid, Md. Nurul Alam |
|
dc.date.accessioned |
2019-06-30T03:55:49Z |
|
dc.date.available |
2019-06-30T03:55:49Z |
|
dc.date.issued |
2018-12-12 |
|
dc.identifier.uri |
http://hdl.handle.net/123456789/2524 |
|
dc.description.abstract |
During these days, Gamification has become a great tool to create a more engaging and
efficient e-learning. In this report, various technologies / websites which deal with gamification and provides IT interaction between students and teachers are conferred and
examined. In this report a new system of gamifying E-education which might be used at universities to permit participation of scholars in lectures and competition between students, is analyzed and created. Documentation for this method is additionally contained within this report. Thesis is over with possible future upgrades of developed system. |
en_US |
dc.language.iso |
en_US |
en_US |
dc.publisher |
Daffodil International University |
en_US |
dc.relation.ispartofseries |
;P11887 |
|
dc.subject |
Gamification Education |
en_US |
dc.subject |
E-Learning Platform |
en_US |
dc.title |
Gamification and AI in Education |
en_US |
dc.type |
Thesis |
en_US |