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AR Application for Learning Kids

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dc.contributor.author Shohana, Umme
dc.contributor.author Nasim, A.S.M
dc.contributor.author slam, Syed Ashraful I
dc.contributor.author Naznin, Fahamida
dc.date.accessioned 2020-03-08T14:51:58Z
dc.date.available 2020-03-08T14:51:58Z
dc.date.issued 2019-09-14
dc.identifier.uri http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/3836
dc.description.abstract Augmented Reality (AR) is an interactive experience or a combination of real-world and digital data. It simplify and enhances user knowledge of interaction with physical world by imposing virtual images on real ones. This is the new way of manipulating how we interact with that world, without replacing the real world. Augmented Reality has manifested in various fields today like Education, Navigation, Games, Industry, Medical, Advertisements and Architecture.AR in education will soon affect the conventional learning process. Our approach has the potential to speed up the design of 3D views of view of objects related to that letter and help kids to learn and realize concepts in a better and interactive way. The idea presented in this report is to show how AR can be used to enhance the learning experience of kids on NCTB book. It is a process which makes NCTB books easy, interactive, informative, enjoyable and interesting to the kids.The app can be used to reduce irreverence of kids who not interesting to learning. en_US
dc.language.iso en en_US
dc.publisher Daffodil International University en_US
dc.subject Data processing en_US
dc.subject Database management en_US
dc.subject Learning strategies en_US
dc.title AR Application for Learning Kids en_US
dc.type Other en_US


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