Abstract:
This project is on An Android based Application for Child E-Learning. The purpose of
this app is to develop and evaluate and mobile base educational system that supports fun
learning for children. It aims to be a learning tool with an attracting design that would
help children learn alphabets, mathematics, rimes, name of place, country, animals, and
so own by using an interesting and fun-learning concept. Research methods include
methods of data collection, design, and implementation. Data collection was done
through research literature. Designing the learning application using database and
implementation was the done using the waterfall model for the software development life
cycle. By using this app children can learn, write as well as pronounce alphabets for
making learning impactful on children memory there are many picture and related
interesting sentence in this apps. Here also included many rimes to make it more
interesting and to prevent monotones. There is no difficulty in using this app. In short, the
app designed to promote, active, engaged, meaningful, and society interactive learning
four pillars of learning.