Abstract:
Virtual reality (VR) is computer generated stereo visuals which replace the actual world
surroundings of a consumer around them. Both Augmented and Virtual reality may be
supplied to consumers through headsets like HTC Vive, Oculus Rift, and Microsoft
Hololens or through the camera of a mobile phone. Whereas augmented reality (AR) is
the overlaying of digitally-created content such as computer-generated graphics, videos,
texts and sounds are layered on top of a physical view. Augmented reality permits the
users to have interaction with real and virtual elements or augmentation. In both practical
and experimental implementations, augmented reality and virtual reality can replace or
lessen the consumer’s belief of truth. Augmented and Virtual reality has been adopted in
various industries such as retail, healthcare, science & educational and Entertainment.
Some agencies already made this modern technology and use several ways, from
refreshing their print catalogs to interactive demonstrations at installation and on mobile
screen. That is why I choose augmented reality and virtual reality in past visualization to
give the clients more informative and visual proposal and for the agencies who cope with
clients that have a clearer vision on a probable deal. I start Bongo VR: The Archaeology
of Bengal VR from the masterplan AutoCAD layout, complete the model by using
AutoCAD, Autodesk Maya, Adobe Illustrator, Adobe Photoshop, plays a role texturing
whole project and Unity game engine for Virtual reality and Augmented reality.