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General Knowledge Acquisition Through Gamification

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dc.contributor.author Ahad, Md. Abdul
dc.contributor.author Prionty, Nadira Begum
dc.date.accessioned 2020-08-27T03:56:49Z
dc.date.available 2020-08-27T03:56:49Z
dc.date.issued 2019-12
dc.identifier.uri http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/4172
dc.description.abstract In 21st century we are completely depend on our mobile phones which are fully based on android OS and this is a most popular platform in present days.so we think we should work on it for our future job skills. Then we decided to do an online (earning) quiz app for all. Then we faced some problems answer bank issues.so we leave it for future scope and done an attractive quiz app for students, organizations and those people who want play for fun and increase their knowledge. So, we categories this app in various part. Each part contains interesting multiple-choice questions and has a fixed time to give answer and will counted the exam marks automatically. admin can add, delete, upload the questions and can manage the hole program. en_US
dc.language.iso en_US en_US
dc.publisher Daffodil International University en_US
dc.relation.ispartofseries ;P15399
dc.subject Androids en_US
dc.subject Online classroom en_US
dc.title General Knowledge Acquisition Through Gamification en_US
dc.type Other en_US


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