| dc.contributor.author | Ahad, Md. Abdul | |
| dc.contributor.author | Prionty, Nadira Begum | |
| dc.date.accessioned | 2020-08-27T03:56:49Z | |
| dc.date.available | 2020-08-27T03:56:49Z | |
| dc.date.issued | 2019-12 | |
| dc.identifier.uri | http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/4172 | |
| dc.description.abstract | In 21st century we are completely depend on our mobile phones which are fully based on android OS and this is a most popular platform in present days.so we think we should work on it for our future job skills. Then we decided to do an online (earning) quiz app for all. Then we faced some problems answer bank issues.so we leave it for future scope and done an attractive quiz app for students, organizations and those people who want play for fun and increase their knowledge. So, we categories this app in various part. Each part contains interesting multiple-choice questions and has a fixed time to give answer and will counted the exam marks automatically. admin can add, delete, upload the questions and can manage the hole program. | en_US |
| dc.language.iso | en_US | en_US |
| dc.publisher | Daffodil International University | en_US |
| dc.relation.ispartofseries | ;P15399 | |
| dc.subject | Androids | en_US |
| dc.subject | Online classroom | en_US |
| dc.title | General Knowledge Acquisition Through Gamification | en_US |
| dc.type | Other | en_US |