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Virtual Reality-Based Engineering Education

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dc.contributor.author Ghosh, Shomitro Kumar
dc.contributor.author Bhuiyan, Md Toheen
dc.date.accessioned 2020-11-29T04:54:32Z
dc.date.available 2020-11-29T04:54:32Z
dc.date.issued 2019-12-05
dc.identifier.uri http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/5244
dc.description.abstract Uses of virtual reality are very much increasing day-by-day in the era of science and technology. Many areas of engineering education, training, demonstration, automotive industry, retail, real estate, tourism, architecture, healthcare, gambling, recruitment, entertainment, sports, design and art, events and conferences, well-being, social, charity, marketing, recreation, law enforcement, news and journalism, researches and others sector using virtual reality offers more innovative and challenging opportunities. The cost of virtual reality is always very high. In virtual reality area, learner can improve their skills and knowledge by using the different tools, techniques and processes and reduces the cost. After improving software and hardware, tools and instruments by virtual reality all sectors and mostly education sector are now in easier, sophisticated way, attractive and cheaper. Here, more difficult problems like as 3D digital technologies, medical training, and military training etc. in engineering education are presented and analyzed by using the implementation of virtual reality, so that the learner's get educational benefits by using virtual reality technics. en_US
dc.language.iso en en_US
dc.publisher Daffodil International University en_US
dc.subject Educational Facilities en_US
dc.subject Technology en_US
dc.title Virtual Reality-Based Engineering Education en_US
dc.type Other en_US


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