Abstract:
We have worked over 1 year in 3D modelling objects like cars and solid objects. Modelling
3D objects was fun but it was so lifeless to watch this models do nothing but just stay in
head drive. So we have decided to make a game using our own 3d modeled cars to make
use of this 3D models. So in this report, where we discussed about a case study about
developing a 3D game where player can race, by the help of in Unity game engine for
making the game. Unity is well known nowadays for making realistic graphics games like
Racing game, FPS (1rst person shooter) games, Shooting games and so on. It also provides
a chance for student package so students can use it and make their skill in this field for free.
Is also has different platform export option for run the game in different platform such as
PC, Android, IOS, Linux etc. For 3D modelling, we have done using “Blender” 3D
modelling software. This is the most popular free platform for 3D modelling for games and
all king of 3D modelling field. It also has different type of tools for making 3d model easily.
So in this thesis we will try to cover the implementation of game, game engine and 3D
models we used in this game. We will also cover Al physics engine, real time graphics
effect also.