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Simulating Local (Asian Subcontinent) Costumes for 3D Animation and VFX

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dc.contributor.author Biswas, Md Sojib
dc.date.accessioned 2022-07-30T05:11:13Z
dc.date.available 2022-07-30T05:11:13Z
dc.date.issued 2022-02-13
dc.identifier.uri http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/8326
dc.description.abstract Cloth simulation is very important in 3d Animation and Vfx. If the simulation can be improved to the point that the fabric acts as it would in the actual world, it can be employed in a variety of scenarios. The process of simulating thin-shell materials such as fabric entails rendering intricate textile structures, rendering complex cloth structures more quickly, emulating actual textile behavior. In this project, we discussed how to overcome technological difficulties, problems and experimented with models and simulations methodologies, and examining the flaws and making any necessary modifications, which are subsequently combined to construct a new Easy, Effective & Efficient workflow. So that anyone with a little knowledge about simulation can use this workflow. In computer graphics, cloth simulation and animation has proven a difficult problem. Simulation is a step farther in the cloth animation process, and it consists of the assembly of various idea from textile. With the rapid advancement of simulation technology in recent years, there has been an increase in demand for cloth simulation in both the digital entertainment and fashion industries. Virtual clothing animation created from simulation boosts the visual realism of the 3D virtual scene and virtual actor in the scene in the digital entertainment area, giving the spectator a more detailed, realistic visual experience. 3D garment design and virtual dressing, as new technology and business models in the apparel sector, are rapidly transforming people's traditional ways of life. But simulated 3D clothing design process is not carried out on a 3D animation and Vfx industries in Asian subcontinent such as Bangladesh, India. The fabric simulation focuses on the variables that influence the way the cloth behaves finally, an evaluation is completed, demonstrating that the new technique is effective. It has the potential to produce lifelike behavior and can be used in 3d animation and Vfx workflow. The main objective of this research project was to provide an improved workflow methodology for people to use and inspire 3d Animation and Vfx industries to include simulation in their workflow. en_US
dc.language.iso en_US en_US
dc.publisher Daffodil International University en_US
dc.subject Computer graphics en_US
dc.subject Clothing industry en_US
dc.title Simulating Local (Asian Subcontinent) Costumes for 3D Animation and VFX en_US
dc.type Other en_US


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