Abstract:
Astral Ashes 2.0 is an updated version of the very first built game of mine. I had this project transferred to Unreal Engine 4 from Unity, ultimately unlocking a lot accessibilities for this version of the game. Implementing an origin story of our character “Nooh”, our game explores further through the story-telling and game-playing in a semi-realistic game environment with few mythical touches of fictions. The game is designed with numerous resources which has all been self-provided using Blender, Adobe After Effects, Adobe Audition, Adobe Illustrator, Adobe Photoshop, Adobe Substance 3D Painter, Audacity, Materialize, NVIDIA Plug-ins for Adobe Photoshop, SpeedTree, Spacescape, Visual Studio 2019, World Machine etc. It is written in Unreal C++ and we have also implemented very few Unreal Blueprint Visual Scripting.