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Astral Ashes 2.0

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dc.contributor.author Yahya, MD.
dc.date.accessioned 2023-02-15T08:56:01Z
dc.date.available 2023-02-15T08:56:01Z
dc.date.issued 22-12-18
dc.identifier.uri http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/9656
dc.description.abstract Astral Ashes 2.0 is an updated version of the very first built game of mine. I had this project transferred to Unreal Engine 4 from Unity, ultimately unlocking a lot accessibilities for this version of the game. Implementing an origin story of our character “Nooh”, our game explores further through the story-telling and game-playing in a semi-realistic game environment with few mythical touches of fictions. The game is designed with numerous resources which has all been self-provided using Blender, Adobe After Effects, Adobe Audition, Adobe Illustrator, Adobe Photoshop, Adobe Substance 3D Painter, Audacity, Materialize, NVIDIA Plug-ins for Adobe Photoshop, SpeedTree, Spacescape, Visual Studio 2019, World Machine etc. It is written in Unreal C++ and we have also implemented very few Unreal Blueprint Visual Scripting. en_US
dc.language.iso en_US en_US
dc.publisher Daffodil International University en_US
dc.subject Visual en_US
dc.subject Game en_US
dc.title Astral Ashes 2.0 en_US
dc.type Other en_US


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