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Measuring learning motivation of students in supply chain management games setting: a case study of Innov8. 0 game

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dc.contributor.author Bhuiyan, Touhid
dc.contributor.author Peng, W. W.
dc.contributor.author Mahmud, Imran
dc.date.accessioned 2018-09-06T03:47:28Z
dc.date.accessioned 2019-05-27T09:57:04Z
dc.date.available 2018-09-06T03:47:28Z
dc.date.available 2019-05-27T09:57:04Z
dc.date.issued 2015-01
dc.identifier.uri http://hdl.handle.net/20.500.11948/3072
dc.description.abstract Information systems play a massive role in measuring, analyzing, improving and controlling educational environment. In this paper researchers evaluated impact of Innov8.0, 3D online game on supply chain management education environment. This study evaluated the effects of game based education rather than traditional classroom on motivation of tertiary level students. To measure the efficiency of educators’ reliance on this game to lift students’ motivation in learning from games to boost students’ motivation in learning, the authors conducted an experimental study and used the Keller’s ARCS instruments as motivation measurement inventory. The results indicate significant improvement to motivation of the experimental versus control group. This paper scientifically addresses impact of Innov8.0 as a toolfor teaching supply chain management education, discusses data of field tests and finally describes the results. en_US
dc.language.iso en en_US
dc.publisher Researchgate en_US
dc.subject ARCS model en_US
dc.subject experimental design en_US
dc.subject computer games en_US
dc.subject Innov8.0 en_US
dc.subject supply chain management education en_US
dc.title Measuring learning motivation of students in supply chain management games setting: a case study of Innov8. 0 game en_US
dc.type Article en_US


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