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Digital Game-based Education: A Meta Analysis

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dc.contributor.author Bhuiyan, Touhid
dc.contributor.author Mahmud, Imran
dc.date.accessioned 2018-09-11T06:34:15Z
dc.date.accessioned 2019-05-27T09:59:26Z
dc.date.available 2018-09-11T06:34:15Z
dc.date.available 2019-05-27T09:59:26Z
dc.date.issued 2015-11-26
dc.identifier.uri http://hdl.handle.net/20.500.11948/3136
dc.description.abstract In this paper a quantitative meta-analysis by systematically review is designed and the impacts of digital games in education is analyzed. A major purpose of this literature review and meta-analysis are to define/identify policy and practice based on existing studies and also their impact compare to traditional lecture. This meta-analysis is performed to understand how games based learning can affect students’ knowledge and skills. Several provoking conclusions in the terms of “Game-based education” have been derived. This paper investigates the effectiveness of computer-based instructional games which have been emerged from a comparative analysis with 30 instructional gaming studies and are discussed with the support of appropriate tables. This meta-analysis can influence academicians as an earlier step to rethink delivery approach in traditional pedagogy and identification of benefits of digital game in education. en_US
dc.language.iso en en_US
dc.publisher International Conference of Inclusive Innovation and Innovative Management (ICIIIM 2015) en_US
dc.subject Digital games en_US
dc.subject Game based learning en_US
dc.subject Knowledge en_US
dc.subject Meta analysis en_US
dc.subject Skill en_US
dc.title Digital Game-based Education: A Meta Analysis en_US
dc.type Article en_US


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